About
=========================================
Vertex Studio is made by **Alfred Reinold Baudisch** (aka: *alfredbaudisch*, *Pardall* and *Pardallgames*). I am a long time software developer and database architect, since the 1990s, with more than 30 years of experience, and I work as a backend developer.
On my free time, I contribute to open-source, I make games, tools and retro-style graphics experiments. I love PS1, N64 early 2000s game graphics, I love pre-rendered graphics and backgrounds and Gouraud and Phong shading.
Links
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- Website, dev blog and experiment logs: https://alfredbaudisch.com
- Games: https://splitpainter.itch.io and https://pardallgames.com
- Vertex Studio on itch.io (Free and Pro): https://splitpainter.itch.io/vertex-studio
- Vertex Studio on the Godot Asset Store (Free): https://store.godotengine.org/asset/alfredbaudisch/vertex-studio/
Social media
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- Bluesky: https://bsky.app/profile/alfredbaudisch.com
- Mastodon: https://mastodon.gamedev.place/@alfredbaudisch
- Twitter: https://x.com/alfredbaudisch
- YouTube: https://www.youtube.com/@LaboratorioDoPardall
The experiment that started Vertex Studio
-----------------------------------------
Vertex Studio exists because I was experimenting with making graphics similar to Banjo-Kazooie from the Nintendo 64 (N64) in Blender and Godot and I wanted a faster way to do Banjo-Kazooie-like texture blending in Godot (which uses the vertex colors alpha to blend textures). This was in November/2024.
So, I started making Vertex Studio by the end of November/2025. After working on it here and there for more than 7 months, and then crunching it to the finish line in July/2026, Vertex Studio, as a Godot plugin, was finished and released.
See my Banjo-Kazooie experimentation posts from november/2025: `Exploring and making Nintendo 64 graphics `_.
Godot projects and contributions
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:alt: Godot About
I started using Godot in 2019 to create little tools and then game jam games. I also contributed more than a dozen times to Godot itself, I am listed as a "Developet" in the Godot's "About" dialog. And I have published two Godot courses, one of them which have more than 1000 students.
Some of my contributions and creations (I keep the complete list in `my website `_):
Godot Pull-Requests (PRs)
^^^^^^^^^^^^^^^^^^^^^^^^^^
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- **Feature:** `Add Selection and Caret for Next Occurrence of Selection `_
- **Editor Enhancement:** `While the Script Editor Plugin is active, makes it optional to switch Editor Plugins when selecting Nodes in the Scene Tree `_
- `All PRs `_
Open-Source Projects and Addons
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
.. image:: https://alfredbaudisch.com/media/wp-content/2021/08/godello-drag-and-drop-example.gif
:alt: Godello drag and drop example
:width: 100%
- **User Interface Project:** `Godello `_
- **Game System:** `Dynamic Inventory System from Zelda Breath of the Wild `_
- **Library:** `Godot Phoenix Channels `_
- **Shader:** `Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect) `_
Courses
^^^^^^^^
- `Dynamic Inventory System and User Interfaces `_
- `Make Games Without Programming using Godot (archived) `_
Articles
^^^^^^^^
- `Standalone Tools and Applications Made with Godot GUI `_
- `Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements `_
- `From Unity to Godot: Game Objects and Components in Godot? `_
- `In-game vertex painting with Godot Engine (Wash Car Effect) `_
- `Godot Engine Lovable Features (plus UE and Unity similarities) `_
- `Godot's 3D Workflow Issues, Inconsistencies, and Confusion `_
- `How to Properly Setup Git for Unreal Engine, Unity and Godot Projects `_
Videos
^^^^^^
- `From Unity to Godot: Game Objects and Components in Godot? `_
- `🇧🇷 6 Open-Source Projects to Test 3D in Godot 3.4 `_
- `🇧🇷 Introdução Godot Engine – Tutorial rápido de Godot, Nodes, Scenes, GDScript – 1 `_
Game Jam Games
^^^^^^^^^^^^^^
- `Kaoamaru Kaiju `_
- `The Spectrum Soup `_
- `The Blue Bedroom `_
Help, bugs and licensing
------------------------
- Questions and help: the :doc:`faq`, the :doc:`troubleshooting` page and the :doc:`support` page.
- Bug reports: `GitHub issues `_.
- Licensing terms: the :doc:`license` page.
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