About
Vertex Studio is made by Alfred Reinold Baudisch (aka: alfredbaudisch, Pardall and Pardallgames). I am a long time software developer and database architect, since the 1990s, with more than 30 years of experience, and I work as a backend developer.
On my free time, I contribute to open-source, I make games, tools and retro-style graphics experiments. I love PS1, N64 early 2000s game graphics, I love pre-rendered graphics and backgrounds and Gouraud and Phong shading.
Links
Website, dev blog and experiment logs: https://alfredbaudisch.com
Games: https://splitpainter.itch.io and https://pardallgames.com
Vertex Studio on itch.io (Free and Pro): https://splitpainter.itch.io/vertex-studio
Vertex Studio on the Godot Asset Store (Free): https://store.godotengine.org/asset/alfredbaudisch/vertex-studio/
The experiment that started Vertex Studio
Vertex Studio exists because I was experimenting with making graphics similar to Banjo-Kazooie from the Nintendo 64 (N64) in Blender and Godot and I wanted a faster way to do Banjo-Kazooie-like texture blending in Godot (which uses the vertex colors alpha to blend textures). This was in November/2024.
So, I started making Vertex Studio by the end of November/2025. After working on it here and there for more than 7 months, and then crunching it to the finish line in July/2026, Vertex Studio, as a Godot plugin, was finished and released.
See my Banjo-Kazooie experimentation posts from november/2025: Exploring and making Nintendo 64 graphics.
Godot projects and contributions
I started using Godot in 2019 to create little tools and then game jam games. I also contributed more than a dozen times to Godot itself, I am listed as a “Developet” in the Godot’s “About” dialog. And I have published two Godot courses, one of them which have more than 1000 students.
Some of my contributions and creations (I keep the complete list in my website):
Godot Pull-Requests (PRs)
Open-Source Projects and Addons
User Interface Project: Godello
Game System: Dynamic Inventory System from Zelda Breath of the Wild
Library: Godot Phoenix Channels
Shader: Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
Courses
Articles
Videos
Game Jam Games
Help, bugs and licensing
Questions and help: the FAQ, the Troubleshooting page and the Support page.
Bug reports: GitHub issues.
Licensing terms: the License page.
Social media
Bluesky: https://bsky.app/profile/alfredbaudisch.com
Mastodon: https://mastodon.gamedev.place/@alfredbaudisch
Twitter: https://x.com/alfredbaudisch
YouTube: https://www.youtube.com/@LaboratorioDoPardall